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Devlog
Submission to Godot Wild Jam #82
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Devlog
Post GameJam Update with improved Web performance
June 30, 2025
by
rubberduck
The main issue that made the game laggy and felt like it crashed were the GPUParticles3D, which I turned into their CPU counterpart now. Also, the normal version for downloading is not affected, so I...
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Web performance improvements and fallback versions
June 22, 2025
by
rubberduck
I recently updated the web version to be more optimized (simplified materials / shaders, and reduced the poly count of some objects, including particle meshes and most parts of the environments). I al...
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