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This is a submission to Godot Wild Jam #82

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  • View all by rubberduckrubberduck
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  • Submission to Godot Wild Jam #82
JumpNFart

JumpNFart

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Devlog

  • Web performance improvements and fallback versions
    June 22, 2025 by rubberduck
    I recently updated the web version to be more optimized (simplified materials / shaders, and reduced the poly count of some objects, including particle meshes and most parts of the environments). I al... Continue reading
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Updated 4 days ago